SL Designers

How to make a texture changer HUD for Second Life

A texture changer HUD is a panel of buttons on the customer's screen. Each button tells a script in the garment to put a texture or material on one of its faces.

What you need

Steps

  1. Plan faces and options. Decide which faces change and which colour sets you offer.
  2. Upload the textures. Upload every option and keep them full-permission for yourself.
  3. Choose a system. Write the scripts yourself in LSL, or use a ready system. Our SL Designers Material HUD is a full texture changer system with PBR and Blinn-Phong support and a switch between them.
  4. Set up the receiver. A script in the garment listens for the HUD and applies textures to the named faces.
  5. Build the HUD. Make the button panel, give each button its picture, and enter which textures it applies.
  6. Lock it down and pack. Set permissions so textures cannot be taken, and put the HUD in the product box.

Tips

Next

Words you do not know? See the glossary. All guides: how-to guides.

This page is a written overview. In the SL Designers video courses you watch clothing being made from start to finish, and our Blender addons take over much of the technical work.