SL Designers

How to assign material faces for Second Life in Blender

What Second Life calls a face is simply a Blender material. Every material you assign becomes a part of the garment that can be textured and tinted on its own.

What you need

Steps

  1. Plan the parts. Decide what customers should be able to change separately: body of the dress, trim, buttons, lining.
  2. Create materials. In the Material properties add one slot per part and give each a clear name.
  3. Assign. In Edit mode select the faces of a part, select its material slot and press Assign.
  4. Stay within eight. One mesh object may have at most eight materials in Second Life. If you need more, split the garment into two objects.
  5. Keep LODs consistent. Every level-of-detail mesh must use the same materials as the high one, or the upload fails.
  6. Check after upload. In Second Life edit the garment with Select Face and click through the parts.

Tips

Next

Words you do not know? See the glossary. All guides: how-to guides.

This page is a written overview. In the SL Designers video courses you watch clothing being made from start to finish, and our Blender addons take over much of the technical work.