SL Designers

How to make inZOI clothing mods in Blender

inZOI has official mod support: its maker publishes a free ModKit with plug-ins for Blender and Maya. That makes clothing one of the most approachable things to create for it. Here is the road in plain steps, and how it compares with the Second Life clothing work our courses teach.

The steps

  1. Get the official ModKit. Install the inZOI ModKit and its Blender plug-in. It brings the character body and the templates your clothing has to match.
  2. Model the garment. Build your piece in Blender over the Zoi body from the ModKit, close to the body and without poking through.
  3. Unwrap and texture. UV-unwrap the mesh and make its colour, normal and other material maps.
  4. Skin it to the Zoi skeleton. Bind the garment to the character's skeleton and copy the weights from the body, then correct them by hand where the body bends.
  5. Export and set up the mod. Export through the ModKit plug-in, set the item up in the ModKit (category, thumbnail, variations) and try it in the game.
  6. Share it. Mods are shared through the game's official mod platform. Follow its rules on what may be uploaded.

Second Life and inZOI, side by side

Second LifeinZOI
ToolsBlender, then upload in the Second Life viewerBlender (or Maya) and the inZOI ModKit
File you deliverCollada (.dae) and texturesA mod packaged by the ModKit
Fitted toMesh bodies such as Maitreya, Legacy, Reborn, KupraThe Zoi body
Where it ends upThe buyer's inventory, sold in-world or on the SL MarketplaceThe game's mod platform, then the player's game

What is the same craft

What is different

Where SL Designers fits in

SL Designers teaches 3D clothing design through video courses recorded for Second Life, and builds Blender addons for clothing creators. The courses do not cover inZOI's own export steps. They teach the part every world shares: making a garment that is well built, well fitted and well rigged. See the courses and the tools.

Questions people ask

Do the SL Designers courses teach inZOI modding?

No. Our video lessons are recorded for Second Life. What they teach - building a garment, fitting it to a body, UV-mapping, texturing, rigging and weight painting - is the same craft inZOI clothing needs. The ModKit steps are something you add on top, from the game's own documentation.

Do I need Blender to make clothes for inZOI?

For a new shape, yes: a new garment is a 3D mesh, made in Blender or Maya and brought in with the ModKit. The game also has built-in tools for patterns and simple objects, which need no modelling but cannot make a new cut of clothing.

Can I bring my Second Life clothing into inZOI?

If the mesh is your own work, yes in principle: fit it to the Zoi body, skin it to that skeleton and export it through the ModKit. Meshes you bought usually may not be moved to another game.