How to start making mesh clothing for Second Life
Mesh clothing is made outside Second Life and uploaded into it. Nothing about it is hard on its own - there is simply an order to the work, and beginners get lost by skipping ahead.
What you need
- Blender (free)
- A Second Life account that can upload mesh
- The developer kit of the mesh body you want to make clothes for
- An image editor or texturing program
Steps
- Pick one body. Choose one mesh body (for example Maitreya, Legacy, Reborn or Kupra) and ask its maker for the developer kit. Make your first pieces for that body only.
- Model a simple garment. Start with a top or a skirt, built over the kit body in Blender. Keep the mesh light and even.
- Unwrap it. Mark seams where a real garment has them and unwrap, so textures can be painted without stretching.
- Texture it. Bake shading from a detailed version, then paint colour and material maps.
- Rig it. Bind the garment to the Second Life skeleton and copy the weights from the kit body, then correct them by hand.
- Upload on the beta grid first. Export Collada (.dae) and upload on the Second Life beta grid, where uploads cost nothing real. Wear it, move, change your shape.
- Upload for real and pack it. When it holds up, upload on the main grid, set permissions and box it for sale.
Tips
- Finish one plain garment completely before starting a complicated one.
- Test with several body shapes: thin, curvy, tall.
- Keep every stage as its own .blend file so you can go back.
Next
- How to rig clothing for Second Life in Blender
- How to UV unwrap clothing in Blender
- How to upload mesh clothing to Second Life
Words you do not know? See the glossary. All guides: how-to guides.
This page is a written overview. In the SL Designers video courses you watch clothing being made from start to finish, and our Blender addons take over much of the technical work.