SL Designers

How to reduce land impact in Second Life

Land impact is the largest of three weights: download (how heavy the mesh and its LODs are), physics (how complicated its collision shape is) and server (scripts and links). Lower the one that is winning.

What you need

Steps

  1. Find the culprit. In the uploader, or with More Info in the build window, read download, physics and server weight. Work on the highest.
  2. Download: lighter LODs. The lower levels of detail count most, because they are shown over the largest area. Make Low and Lowest really low.
  3. Download: size. Bigger objects cost more for the same mesh. Do not upload larger than needed.
  4. Physics: a simple shape. Give the uploader a hand-made physics mesh of a few boxes or planes, and press Analyze only when you need it.
  5. Physics: none where possible. For decorative parts set the physics shape type to None on linked pieces after upload.
  6. Split or join sensibly. Sometimes two small objects cost less than one big one, sometimes the opposite. Try both on the beta grid.

Tips

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This page is a written overview. In the SL Designers video courses you watch clothing being made from start to finish, and our Blender addons take over much of the technical work.